In Haemos, the land where BLÖD takes place, blood is everything. It's seen as holy and a conductive of magical properties.
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Eskfal is a harsh crimson wasteland, where sparse, stubborn vegetation clings to life amid vast, shallow lakes stained red by salt minerals. At its heart lies Tielvor, the region’s main village and a vital crossroads between distant civilizations. Tielvor is home to a community of fishermen who survive through trade and the harvesting of eels from the surrounding red waters.
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This is a part of a larger 8 week graduation project. I also wrote a blogpost about it titled "Understanding the Role of a Concept Artist in Game Development" where I share my research findings and process: https://www.artstation.com/blogs/frejagelii/EKolO/understanding-the-role-of-a-concept-artist-in-game-development
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Art direction by Leo Roqcue